classes.scenes.Game = cc.Scene.extend({
	playerName: null,
	ctor: function(playerName) {
		this._super();
		this.playerName = playerName;
	},
    onEnter: function() {
        this._super();
        if(this.playerName === 'brad') {
            app.getAudio().playMusic('res/audio/gruntilda');
        } else {
            app.getAudio().playMusic('res/audio/bowser');
        }
        var layer = new classes.layers.Game();
        layer.init(this.playerName);
        this.addChild(layer);
    }
});